![]() Some cards are melee cards – your vanguard if you will. If you so choose, you can skip a turn in order to save mana for more powerful cards later – but in doing so, risk the enemy getting one step closer to your HQ. More powerful cards cost more mana to place. Attack power, and HP being the most basic- tit for tat stats which determine how much damage your card will deal and how much longer they have to survive. It’s a very simple mechanic that would work nicely in a more standard RPG set-up, but layer in the card and deck building properties of Monster Monpiece and this really begins to shine.Ĭards, naturally, have a number of stats and properties. With each turn, you get more mana, and with more mana you can play more cards to populate the battlefield. Of course, your opponents are also advancing on your own HQ, and so play swings from stopping and blocking the enemy advance, while attempting to power your way through the enemy to get to their HQ. Once they get to the enemy HQ, they’ll attack it, and once its stock of points reaches zero, you’ll emerge victorious. Each card represents a monster girl, and placed on the battle grid on your own half of the field, they come to life and then, turn by turn, they attack automatically and advance on enemy territory in a bid to reach your opponents stronghold. The battles themselves are relatively simple.You toss a coin and take it in turns to select from your deck. It’s the battles and the deck-building which provide the real depth here – and it’s a hugely, hugely satisfying blend of card selection and shrewd choices in battle. The battles themselves, which all take place on a similar grids, and the many menus for deck building, items and shopping. An overworld map which charts your progression through the gameoworld from location to location. Likewise, the game can also be broken up into few areas. The actual ‘game’ parts themselves while perfectly nice in their own way, are fairly workman-like – where the game really shines aesthetically is less in the ‘graphics’ (which are represented by chunky 3D models and a simple grid battlefield) and more in the ‘artwork’ (splendid, beautfully drawn girls and artwork for the cards, and lovely character portraits which do a great job of supporting the story and characterisation of the main cast) Enjoy Hyperdimension Neptunia’s story and characters? Sure, this is different in both setting and story, but if you don’t mind the dialogue you find there, you’ll be right at home here.Īs you’d expect from Compile Heart, the presentation in this game has two distinct facets. Admittedly, Compile Heart’s characters aren’t everyone’s cup of tea – but I’m going to take it for granted that, if you’ve come this far, then you’ll enter into it, in the spirit in which it’s intended. It’s all perfectly sweet – with some nice touches of light humour throughout. I don’t want to go too much into detail other than to say it’s typically long winded, with plenty of Visual Novel style dialogue to click though as you get to know the girls in the story, the monsters that accompany them, and their growing relationship with one another. In typical Compile Heart style, everyone in this has one foot firmly in the Moe and the other in the Ecchi – which, frankly, pretty much makes it my kind of thing. ![]() Cards that humans can summon on the battlefield. On the one side you have the humans – commanders if you will – and Monster Girls who’s power is locked away in cards. Historically Humans and Monsters have not been the best of bedfellows, with one being used to counteract the increasing dominance of the other – and now, in the present time, both Humans and Monsters find themselves a necessary part of world’s balance and are paired with each other in order to rectify an impending doom that looks set to throw the world into turmoil. You oversee the exploits of a group of young students enrolled in a magical academy of sorts. The setting is a typically whimsical affair that will feel light and breezily familiar to anyone who’s ever enjoyed Compile Heart’s output. It’s actually here that Monster Monpiece really excels – and to dwell on the more renowned facet of this game too much will do it a disservice.Īt its heart, it’s an excellent Collectible Card Game buoyed by some light RPG elements. For this Monster Monpiece review I want to concentrate on the core gameplay itself.
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